What Is Up, Wratings?
Community & Contact
Wratings is built to serve the esports community—players, tournament organizers, and analysts alike. Because our system is dynamic and continuously evolving, we are always looking for ways to improve our pipeline and presentation.
We want to hear from you. Whether you are a TO looking to use our data for seeding, a data scientist with a question about our methodology, or a player with feedback on the platform, your input is invaluable.
Drop us a line at: thisiswhatsup@wratings.com (not active yet )
Frequently Asked Questions
1. Why don't you use Classic Elo or WHR?
While foundational to competitive rankings, systems like Classic Elo and WHR (Whole-History Rating) struggle fundamentally with the "pond problem"—how to handle mathematically disconnected groups of players. We found it impossible to solve this issue without foundational reworking of those systems. We migrated to OpenSkill because its Bayesian approach, combined with graph theory, naturally handles these disconnected networks. We discovered along the way that it also offers vastly superior predictive accuracy.
2. Why am I in Scene 2 instead of Scene 1?
Scenes are not a measure of skill; they are a measure of mathematical connectivity. If you are in Scene 2, it simply means that neither you, nor anyone you have played against, has played against the group of competitors in Scene 1 during the current time window. To merge into Scene 1, someone from your local pond needs to travel and play a match against someone in the Scene 1 ecosystem, creating a mathematical bridge.
3. Why isn't my local tournament showing up in the calculations?
To maintain the integrity of the graph and filter out incomplete bracket data, Wratings currently only processes tournaments with a minimum of 8 entrants. Additionally, because we use a sliding time window (e.g., a 100-Day Season), tournaments older than the current window are intentionally phased out of the active calculation to reflect current form.
4. Will you support games other than Super Smash Bros. Ultimate?
Yes. Our architecture is designed to be game-agnostic. Super Smash Bros. Melee is our next scheduled integration, with other competitive titles to follow based on data availability and community interest.
Acknowledgements
Wratings is made possible by standing on the shoulders of giants. We extend our deep gratitude to the following platforms, projects, and technologies:
- Start.gg: For providing the comprehensive tournament data and API infrastructure that makes this project possible.
- OpenSkill: For the open-source implementation of the Plackett-Luce model that powers our core mathematical engine.
- Manus AI: For autonomous agent assistance in architecture, coding, and deployment.
- Python & NetworkX: For the data science and graph theory ecosystem.
- Jsoftware.com: The Wratings project originally began as a local, then global Elo calculator written in the J programming language and run on a laptop before migrating to the Cloud in Python.
- Google Cloud: For the robust, scalable serverless infrastructure (Cloud Run & BigQuery) hosting our pipelines.
- Cloudflare: For keeping the platform secure and performant.